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If you’ve spent any time on Steam in the last month, you’ve seen the red text. “Overwhelmingly Negative.” It’s the digital equivalent of a “Keep Out” sign, and for Wildlight Entertainment’s debut title, Highguard, it’s a tragic sight to see—especially considering the pedigree behind it.
Launched on January 26, 2026, Highguard was supposed to be the “next big evolution” of the hero shooter. Created by a team of ex-Respawn developers (the minds behind Apex Legends and Titanfall), the hype was real. But a month after launch, the servers are thinning, and the reviews are scathing.
Is it truly a disaster, or just a misunderstood masterpiece? Let’s break down the good, the bad, and the generic.
Highguard isn’t a Battle Royale, and it isn’t quite Valorant. It’s a 3v3 PvP Raid Shooter. Each match follows a strict, three-phase structure:
If there is one thing this dev team knows, it’s how to make a gun feel good.
The problem is that Highguard tries to do everything at once and ends up feeling like nothing.
| Category | Rating | Why? |
| Gunplay | 9/10 | Best-in-class feel and recoil patterns. |
| Visuals | 4/10 | Uninspired “Asset Flip” vibes in some areas. |
| Pacing | 3/10 | Way too much downtime between fights. |
| Innovation | 7/10 | The Raid mechanics are a fresh idea, poorly executed. |
Fair or not, the “Concord 2.0” comparisons have been relentless. Just two weeks after launch, Wildlight Entertainment announced major layoffs, reducing the team to a “core group” to keep the lights on.
The gaming audience in 2026 is less patient than ever. With Deadlock and Battlefield 6 dominating the conversation, a free-to-play shooter needs to hook players in the first 15 minutes. Highguard takes 15 minutes just to get to the first objective.
It’s free, so the barrier to entry is just your hard drive space. If you have two friends to squad up with, there is some genuine tactical fun buried under the clutter. But for the solo player? It’s a frustrating grind through empty maps and confusing systems.
Bottom Line: Highguard is a brilliant 15-minute game trapped inside a boring 30-minute match.